Friday, 18 November 2011

How has it developed?

Import Scene has developed thought the general culture growing, and become more famous, and likable to the younger generation. This is no the only event that has helped it to become more widely known, films have started to come in to the equation, and being shown world wide. The Films that have helped this subculture to grow is;
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- The Fast and the Furious (2001)
- 2 Fast 2 Furious (2003)
- The Fast and the Furious: Tokyo Drift (2006)
- Fast & Furious (2009)
- Fast Five (2011)
- Fast Six (2013)


These films are a series (although some are one offs), they show what Import Scene is like the best, as they go into detail about the cars, venues, and the atmosphere. These films are great if you want to know the basics of Import Scene as they show you what it is like in Japan (The Fast and the Furious: Tokyo Drift) and in America.The films show the dress code, they also use the jargon they say in actual Import Scene subculture. Music is also shown in these films, thought out the films.


Here are a couple of images from the five films, showing you what Import Scene is like in North America. They
always seem to race at night, this is because there is less traffic on the roads. I think this also sets the atmosphere when entering on of these venues.

In the image below, you can see that most of the illegal street racing starts, and ends at different points. They also close/block all roads where the street racers race. This image shows the start, they usually have a 'Flagger'. This is the person responsible for starting the race or 'dig'. The flagger will start the race thought hand and head signals verifies each driver is ready and initiates the race.






Fast and Furious



















Electronic games have also helped Import Scene develop around the world. There have been many games that have be released on different types of consoles showing Import Scene. Most of these closely follow The Fast and Furious films on how you can build on your car, although some of the story lines create their own ending. Many games like 'Need for Speed' started a franchise all over the world introducing people to Import Scene. in these games, you can cruse, race, design your car, add graphic designs to the body, and buy new cars. The game has allowed gamers to see what the atmosphere is like, and how they race.
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Need for Speed Underground 2:
Released in 2004











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Need for Speed Shift 2:
Released in 2011

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